The go-to source for comic and superhero movie fans. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Very high critical and status chance also with high attack speed. Espaol - Latinoamrica (Spanish - Latin America). Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Thanks! Unable to move or attack for 3 seconds. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. As above, you dont generally want to use them. Increases effectiveness against enemies with Shields, especially Corpus units. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Sourced from official drop table repository. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. That's because Corrosive has a +75% against Ferrite. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. 6 . Scaling armorbreaks the balance between damage types. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Sign up for a new account in our community. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Some weapons are split down the middle for what they provide for damage. Yet, anything someone says thatregards nerffing that power, isrejected by the community. are the mods that increase damage to certain enemy types worth it like expel corpus? 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Can be obtained from transmututation It's an excellent damage type to pair with Viral or Corrosive. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Only to then have the community complain that they want harder content. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. Each proc has its own value. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Learn everything about the powerful Epitaph. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. thehotsung8701A,April 12, 2015. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Warm and healthy dish with various veggies and herbs. Radiation is the result of combining Heat and Electricity. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Each weapon now also gives three different types of damage: impact, puncture and slash. WARFRAME Wiki is a FANDOM Games Community. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. WARFRAME Wiki is a FANDOM Games Community. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. It's scaling armor that breaks it. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. It has no damage modifiers or unique status effects. Duviri isn't just another open world - it's an entirely new way to experience Warframe. 2 Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . 1. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Combining two elemental mods will create a combined element. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Puncture as a base element is good against armour. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Double Jump - Push jump twice to perform a second jump in mid-air. you wont be sitting for so long hitting the same target. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. At high levels, Heavy Gunners are basically gods by comparison. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. . Yet, anything someone says thatregards nerffing that power, isrejected by the community. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Zugang! Base Capacity Cost i will make suggestions on elements depending on how this goes. A +10% impact would do an additional 10 impact. thanks for the help everyone! i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. General Information This chance is doubled when the weapon's fire rate is below 2.5. Recommended for use with weapons that have a higher Impact damage than other damage types. each stack has individual duration. We don't need complicated mods. Out of every elemental damage type, Blast is arguably the worst. That really sounds like IPS needs a more thorough and fundamental rework in that case. 1XIV. 310 Request. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. This is what i was intending to mean, i just didnt indicate it with so much detail. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. so, what does everyone think of this idea?, some constructive feedback would be nice. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. You need to be a member in order to leave a comment. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Naramon Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. WARFRAME Wiki is a FANDOM Games Community. At low levels, Heavy Gunners are several times tankier than Butchers. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Update 11.0 (2013-11-20) The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Ergonomic design for optimised comfort. ok, and from your experience, when does a corrosive build become useless? Cold is great for damaging shields and certain Grineer heavy units. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Rupture Valve Corporation. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. Scaling armor gives ehp disparity even between units of the same faction. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. New comments cannot be posted and votes cannot be cast. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. Edit Preferences Slash is the best IPS damage type. Applying additional status effects will refresh the duration. Status Effects General The status effect of Impact damage is Stagger. Manage all your favorite fandoms in one place! with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Why is bleed important? It's easy! Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. everyone wants OP builds that pretty much trivialize the entire game. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Including stuff like enemies that are affected by this or that, etc. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Can be combined with Crash Course to provide a 150% increase to Impact damage. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Only increases the Impact damage of rifles. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . flux rifle might be another one I'd consider), then it gives a significant boost. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Reloads are faster while sprinting, even more so in Gauss' hands. You can't use it against Infested or mechanical enemies. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. Caps at 75% armor reduction at x10 stacks. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Sign up for a new account in our community. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Combined elements are created by applying two or more simple elements onto a weapon. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Sourced from official drop table repository. Yes I know that, but does it matter? Puncture The simplest solution would simply be to buff the IPS mods with secondary stats. Combined Element:+75%, Some ideas for the Bronze IPS mods: mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). How to leave a lasting impression on the enemy. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Whether you're a veteran of the Origin System or a brand new Tenno taking the first They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Impact or Puncture or Slash? Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral.
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