An array is just like a pill container except it can only contain one item. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Returns the playlist's current time in seconds, or NaN if no metadata exists. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. Instead of storing any "static" data (data which won't change during the entire game, e.g. Testing is strongly advised. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Completely removes the UI bar and all of its associated styles and event handlers. The best example of an array is a pill container. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Note: Does not modify the original. Causes any output generated within its body to be discarded, except for errors (which will be displayed). The HTML & CSS have undergone significant changes. See the. Comments used within passage markup are not rendered into the page output. Controls the playback of audio tracks, which must be set up via <>. Expressions are simply units of code that yield values when evaluated. Instances of the Passage object are returned by the Story.get() static method. Etc. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Return the named macro definition, or null on failure. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. Instead, the macro is passed a receiver variable which is set to the value input by the user. Gets or sets the track's current time in seconds. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Note: Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Note: The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. That will only toggles the views, test mode must still be enabled first. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. Function templates should return a string, which may itself contain markup. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Not everyone has These instances will be noted. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. Note: Roughly equivalent to the :passagedisplay event. Note: If you need them, then you'll need to use a class or similar non-generic object. Returns a timestamp representing the last time Engine.play() was called. Attaches fullscreen change event handlers. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Adds the named property to the settings object and a toggle control for it to the Settings dialog. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. Releases the loading screen lock with the given ID. > Title says it all. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. When a saved story is loaded, the state loaded from the save replaces the current state. Returns a reference to the current jQuery object for chaining. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. active) and outgoing passages. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. The default font stack is set here. Global event triggered as the first step in closing the dialog when Dialog.close() is called. Note: Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. Returns whether, at least, the track's metadata has been loaded. Valid collection types are: arrays, generic objects, maps, sets, and strings. See the forget() function for its replacement. See Also: Note: Warning: Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Sets the selected tracks' volume level (default: 1). Note: UI bar special passages update. Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. Note: Returns whether the given member was found within the array, starting the search at position. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. SugarCube, like JavaScript, uses dynamic typing. NOTE: You do not call this manually, it must be called by the change event handler of an element. The core audio subsystem and backend for the audio macros. See Also: See the Config.loadDelay configuration setting. Used to populate the contents of the Share dialog. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. Note: Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. Fullscreen API. See: The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Opens the built-in settings dialog, which is populated from the Setting API. with 2.0. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. 558 30K views 7 years ago Introduction to Twine In this new series, I cover the process of writing interactive fiction using Twine and the Sugarcube story format. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Twine2: Not special. The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Note: AudioTrack API, AudioRunner API, and AudioList API. UI API. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. The load and playback states of tracks are not currently recorded within the active play session or saves. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. postdisplay tasks have been deprecated and should no longer be used. Tag it with the appropriate media passage special tag, and only that tagsee below. To add watches for all current variables, click the button. Returns whether the engine is processing a turni.e., passage navigation has been triggered. You can set the autosave to save either on every passage or only on certain passages. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. Normally, when both link and text arguments are accepted, the order is text then link. Removes and returns the first member from the array, or undefined if the array is empty. Does not modify the original. Warning: Returns a reference to the current temporary variables store (equivalent to: State.temporary). Assigns the value on the right-hand side of the operator to the left-hand side. The .hasData() method is generally more useful. Returns the size of the story metadata storei.e., the number of stored pairs. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Note: Selects all internal link elements within the passage element whose passages do not exist within the story. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Player settings object, set up by the author/developer. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. A right angle bracket (>) that begins a line defines the blockquote markup. Attempting to do so will, usually, result in something that's non-functional. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Note: You can see this effect by changing data outside the state. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. See the .includes() method for its replacement. Displays the loading screen, if necessary. Combining the <<set> and <<if> macros. Registers the passage as an audio passage. Returns whether none of the track's data has been loaded. Configuration API. This only affects test mode. Creates a radio button, used to modify the value of the variable with the given name. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Intended to allow authors to easily wrap their custom object types (a.k.a. Deprecated: Periods of ellipsis () signify data that is generated at compile time. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Returns the Passage object referenced by the given title, or an empty Passage object on failure. See State API for more information. Returns whether the dialog is currently open. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., <> and <