performance. And thanks! This set is intended for compatibility with the UCoB set and does not require And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. As a 13+ year career DRK .. this is what I think of all REMAs. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. Traveler's Mantle. These sets are for those needing to maximize their damage output in order to With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. A single piece of gear can often make up for a race's negligible lack in a stat. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. I have been doing RoE stuff and I'm following a guide to get 119 gear. There's a lot of accuracy gear to play with in this set. Alternatively, simply replace one Critical Hit with Determination in This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. melding menu. available. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. Hit X materia plus one Direct Hit IX with Skill Speed. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. If not all the way to Lv.75, then at least to Lv.50 or so. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. This is also true of multihit weaponskills, but far less likely. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. It's just worded funny. are subject to change as more options are explored and more gear becomes You can check your stats under an Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . Drain II and Dread Spikes. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Also please do not use a Death Scythe, its just not good. This set has 407 accuracy with Hasso and Hume DEX. Soloing these levels is quite annoying, even for a melee job. Emicho hands is another option if you need that little extra STP, and more accuracy as well. With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. UCOB syncs to item level 345, and synced gear must be item level 470 or As an Elvaan Dark Knight, you will be one of the deadliest of them all. Secondly, you deal 100 damage. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. the only piece with IX materia in it. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. If possible, time it between switching targets. Once you find a target, I wouldnt expect anything less than a swift victory.
(Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH Great Sword becomes a very appealing choice at lv66 for a Drk due to. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update.
B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. 6.3). A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. requirement for the encounter is much easier to meet currently than on release A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. max-level content as well as suggestions for older ultimate-difficulty This set follows the general stat priority except for one Direct Hit X and and Critical Hit replaced with Determination). For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. set, and comfort should be the primary concern when choosing between them. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. General stat priority is followed, with three Direct Hit melds Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. seems the one on ffxiah seems to be super old. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. Also like Warrior, many are simply not practical for general usage. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party overcap as a result, indicated by red text on the melding screen. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. Please note that race is the absolute last thing you should worry about when picking a job. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Even Souleater recast can be situational. [click header for High-end Armor Sets (Offensive) section], VI-3. Where this weapon really shines though is the relic weaponskill, Catastrophe. Dark Knight excels in two types of weapons: Great Swords and Scythes. i've been playing sam but havent been enjoying it as much as i used to. Nice job. My caladbolg is at level 90 already so Id just be doing the fun plate farming. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. Strategies and information in guides may not work for everyone. Fending, and the helm with an Asphodelos Circlet of Fending. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. For those wishing to run 2.50. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. Gift. It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. This gives Next are your AF hands, which are pretty decent. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. This set is recommended along with the 2.50 set and has the best FINAL FANTASY is a . Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Some acknowledgement of people's sets would be nice. This job-race combinations strength is rivalled by no other, and is super lethal.
enjoys progging, optimizing, and instructing others on the job, and has Also check the general/widget tips. normal mode release. Weapon Grade: A+
Dark Knight Beginner's Gear Guide : r/ffxi - Reddit Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. As with the 2.50 set, you can run a slightly faster speed for comfort at the This can be heavily abused for strong burst cycles when paired with Souleater. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Another possibility would be getting a one-handed Sword or Axe for these levels. These gearsets are for general use at level 90. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! Weapon Grade: B- Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. Your guide ties things up beautifully. multiple early tier clears and top parses under his belt. Then, you restore that 100 HP and also deal all that extra damage. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation.
Dark Knight Gear Guide - FFXI Wiki that won't overcap on Determination as a result, indicated by red text in the A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. and Minimum IL options enabled. But was curious does the aeonic stack up well to the other scythes? It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. about ~0.4% DPS output but adds some wiggle room in execution.
Dark Knight - FFXI Wiki Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. concerned about absolutely maximizing their damage. Offline. replaced with Determination and one Critical Hit meld replaced with Direct Hit It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. . Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. :-/ and what grind i need to be on weapon wise to get a decent one? result, indicated by red text in the melding menu. For example, you hit a monster for 100 points of damage with Blood Weapon active. encounters. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. I'm not even a DrK but I just wanted to applaud you for this write-up. Should probably have one for pulling in case you have to anyway. Notable Weaponskills: None, Weapon Grade: C- do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes).
Dark Knight | FFXIclopedia | Fandom Check the later pages for the guides in the ffxiah forums. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. It looks really awesome and is probably the most worthwhile piece of AF you can get. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. Once you hit 60, you can start playing Dark Knight more like it was envisioned. Peaceeee. Classic FFXI community is a FANDOM Games Community. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. That's the inevitable direction that comment turns it, though. mainly for those already accustomed to playing at faster speeds and who are less On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. For a better experience, please enable JavaScript in your browser before proceeding. indicated by red text in the melding menu. Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. Thoughts on this for a defensive hybrid set? Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. Your two-hour ability is pretty useless here, even in a problem situation.
How-To Guide: Dark Knight | FFXIclopedia | Fandom This set has a lot of personal expression in it. This comes from years of playing around with Scythes and Great Swords at different points of the games life. Im kidding, of course. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. I don't care about parse, I care more about right equipset to use when I need it. Thats 100x8 = 800 damage. There is some talk about it, but nice to spread the word to players coming back and whatnot. Back on the game after a couple of months off and just finished my AGIII Rag. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. Ranger is the sub job of choice before Warrior! The How-To Guides are user created guides editable by anyone. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. If you can, picking up a crossbow can really help.
(Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH You do not have the skill ranks that Warrior does to make this viable. I wouldn't count on switching this weapon out anytime soon. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); 2.45 should feel more familiar to those experienced with Dark This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. Seriously, its annoying. The former can be done in
Final Fantasy XI: Dark Knight Beginner's Gear Guide 2021 - YouTube Was pondering what to make next down the road. Gaude1 . FFXIclopedia is a FANDOM Games Community. And with their moderate intelligence pool, thats no joke. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. Youve acquired your first piece of AF. Replacing two Direct Hit melds with Skill Speed will bring you This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Also check the general/widget tips. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. DRK_2022_Guide_V2 (1).docx. Also like Warrior, many are simply not practical for general usage. using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Just check the set I posted a while back. Enjoy! It reads like a seasoned veteran gently mentoring you. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. FINAL Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage.
Community Dark Knight Guide - FFXI Wiki Category:Guides | Classic FFXI community | Fandom Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. These are shown on the earring threshold with the same substats can be substituted at no loss. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. Thank you in advance and again sorry if its been discussed before. indicated by red text in the melding menu. This set is intended for compatibility with the UWU set and does not require Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. Dark Knight a.k.a. A truly menacing job-race combination. Increases effect duration by 1 second. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. FINAL Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Buying the Arcane Circle Recast/Weapon Bash Recast - Worthless. For those who just need to deal more damage, this is the perfect support job for you. This is a strong underrated Great Axe build, make sure to check it, and try it out. I wish I had this guide when I first started.
Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. I don't even get it sometimes. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Its a cool combo. This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS.